References

References that this project used are:

[1] – J. Heyse, T. D. Jonge, M. Torres Vega, F. D. Backere, and F. De Turck, “A personalized Virtual Reality Experience for Relaxation Therapy,” in 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX), Jun. 2019, pp. 1–3. doi: 10.1109/QoMEX.2019.8743335.
[2] – S. Liu, “Effectiveness of Personalized Virtual Reality with Game Components Behavioral Intervention on Smoking Cessation,” Jan. 2022, pp. 1152–1157. doi: 10.2991/assehr.k.220110.216.
[3] – M. Lagos Rodríguez, Á. Gómez García, J. Pereira-Loureiro, and T. Pousada, “Personalized Virtual Reality Environments for Intervention with People with Disability,” Electronics, vol. 11, no. 10, p. 1586, 2022, doi: 10.3390/electronics11101586.
[4] – J. Kritikos, G. Alevizopoulos, and D. Koutsouris, “Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses,” Frontiers in Human Neuroscience, vol. 15, 2021, Accessed: Jul. 18, 2022. [Online]. Available: https://www.frontiersin.org/articles/10.3389/fnhum.2021.596980
[5] – Ms. Perna MSW, Letizia, S. Lund, N. White, and O. Minton, “The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial,” Am J Hosp Palliat Care, vol. 38, no. 12, pp. 1488–1494, Dec. 2021, doi: 10.1177/1049909121994299.
[6] – H. Kim et al., “Effect of Virtual Reality on Stress Reduction and Change of Physiological Parameters Including Heart Rate Variability in People With High Stress: An Open Randomized Crossover Trial,” Frontiers in Psychiatry, vol. 12, Aug. 2021, doi: 10.3389/fpsyt.2021.614539.
[7] – L. Kolbe, A. Jaywant, A. Gupta, W. M. Vanderlind, and G. Jabbour, “Use of virtual reality in the inpatient rehabilitation of COVID-19 patients,” Gen Hosp Psychiatry, vol. 71, pp. 76–81, 2021, doi: 10.1016/j.genhosppsych.2021.04.008.